Schedule
2019
October - December | Concept Design / Development
- Gameplay, story & mechanics
- Competitors & target audience
- Game Design Document
2020
January - November | Testing & QA / Bug fixing
January - February | Prototyping + Playtesting + Concept Art
Feb - Sep | Asset creation (with 3rd party)
March - September | Game Development
- Code implementation
- World building
- Playtesting
July - October | Optimisation
- Optimise levels, code and performance
- Advanced lighting and texture passes
October - November | Promotion
- Beta testing
November | Release
Roles
1. Assets creator
2. Designer 3. Writer 4. Tester 5. Voice actors |
6. Programmer
7. Project Manager 8. Marketing manager/researcher 9. Sound Design/Composer 10. Producer |
Team Organisation
To keep the team on track and organised, we will make use of team organisation software such as Trello which will be monitored by the project manager.
Strengths | Risks
Team strengths:
- Diverse and relevant skill sets from each member which allows us to implement more features into our game, such as detailed narratives, sound and more complex scripts/mechanics. - Our team organisation system (weekly meetings and updated Trello boards) mean we are able to manage the project effectively and keep it on track. Project strengths: - Unique player experience and charitable USP (personal quests and heroism) that will empower the player as a hero in their own right, both in and out of the gameplay. - Strong character and narrative development with interesting mechanics which promote a sense of realism all factor into strong player progression and gives the incentive to replay. |
Team Risks:
- small team = if one is sick or drops out, it would affect the production of the game and a replacement would need to be sound. - In-experience in the real working field = as students, we have limited knowledge of the true running/process of creating and publishing an indie game which might affect us. Project Risks: - Lack of acquiring the right budgets = as young people and being a new independent studio, we risk not obtaining the full funding required. - Lack of sales = if we are unable to reach the minimum amount of sales required to make a profit (approx. 27,000). |